Professional Scrum with User Experience Interview Questions

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Professional Scrum with User Experience Interview Questions

The Professional ScrumTM with User Experience (PSU I) evaluation verifies their understanding of how Scrum Teams may use UX to improve value creation and delivery. Those who pass earn Scrum.org accreditation as a PSU I, indicating that they have a basic understanding of how to incorporate modern UX concepts into Scrum and operate effectively within Scrum Teams.

The test can help you analyze how well you understand how Scrum Teams can employ UX approaches to deliver more value. The questions cover not only UX principles and practices, but also basic Scrum knowledge. Questions from the following Focus Areas, as defined in the Professional Scrum Competencies, are included in the PSU I assessment.

1.) What is the Agile Manifesto, and what does it mean?

  • The Agile philosophy is based on four values and principles.
  • Over processes and tools, it’s about people and their interactions.
  • Working software trumps thorough documentation.
  • Collaboration with customers is preferred over contract negotiations.
  • Adapting to change in accordance with a strategy
  • That is, while the goods on the right have worth, we place a higher value on the items on the left.

2.) What is the definition of empiricism?

Rather than comprehensive advance planning, decisions are made based on observation, experimentation, and experience. Simply put, doing is the best way to learn.

3.) What are Scrum’s three pillars, and why are they so important?

  • Transparency
  • Inspection
  • And Adaptation is the three pillars.

Scrum is built on these pillars.

4.) What are the five Scrum events?

  • The Sprint
  • Sprint Planning
  • The Daily Scrum
  • Sprint Review
  • Sprint Retrospective

5.) What are the three Scrum roles?

  • The Scrum Master 
  • The Product Owner
  • Developers

6.) What are the Scrum Artefacts?

  • The Backlog of Products
  • The Sprint Backlog
  • The Sprint Backlog The Increment

7.) What events does the Scrum Master have to attend?

  • Sprint Planning 
  • Sprint Planning 
  • Sprint Retrospective 
  • Sprint Review

8.) What are the Scrum Team’s responsibilities?

Scrum Teams are self-organizing groups of five to seven people who work together to solve problems. Their responsibilities are as follows:

  • During each sprint, working products must be developed and delivered.
  • For the job entrusted to team members, ownership and openness must be assured.
  • To create a successful daily scrum meeting, accurate and concise information must be supplied.
  • They must work together with the rest of the team and with themselves.

9.) What are the Scrum Process’ Artifacts?

  • A product backlog is a list of new features, updates to features, bug repairs, infrastructure improvements, and other activities that must be completed before a specific output can be obtained.
  • The sprint backlog is a subset of the product backlog that contains tasks that the team is working on to meet the sprint goal. The tasks to be done from the product backlog are first identified by the teams. The sprint backlog is then updated with these items.
  • Product increments are the sum of all product backlog items accomplished in a sprint plus the value of prior sprint increments. Even if the product owner does not release it, the output must be useable.

10.) What exactly is a Scrum Master? And what exactly does he or she do?

A Scrum Master is a team member who promotes and supports the use of Scrum.

  • He or she is familiar with Scrum’s theory, processes, principles, and values.
  • He or she ensures that the team adheres to Scrum’s ideals, principles, and practices.
  • They eliminate any distractions or barriers to the project’s progress.
  • During the sprint, the Scrum Master ensures that the team delivers value.

11.) What happens during the Daily Stand-up sessions?

Stand-up sessions are 15-minute daily meetings. Daily stand-up sessions aid in the comprehension of the following:

  • What tasks did you do successfully?
  • What tasks did you finish?
  • What tasks are awaiting completion, as well as the challenges that the team is encountering
  • The meeting aids in the comprehension of the project’s overall scope and progress. Following the stand-up sessions, more discussion can take place.

12.) What do you understand by Scrum-ban?

Scrum-ban is a term that refers to a group of people that work together to

  • Scrum-ban is a Scrum-Kanban hybrid methodology. Scrum-ban can be utilized to fulfill the demands of the team, reduce work batching, and switch to a pull-based methodology.
  • It combines Scrum’s structure with Kanban’s flexibility and visualization in an inventive way.

13.) What is the difference between Sprint 0 and Spike?

The modest amount of effort put in to establish a rough skeleton of the product backlog is referred to as Sprint 0. It also contains information on calculating product release dates. Sprint 0 is necessary for the following tasks:

  • Creating a skeleton for the project, as well as research spikes
  • Maintaining a minimalist design
  • Creating a few stories completely
  • Being lightweight and having a low velocity
  • The spike is a collection of activities that use Extreme Programming (XP) for research, design, investigation, prototyping, and other purposes.
  • The spike tries to mitigate the technical approach’s risks by assisting with the acquisition of knowledge in order to better comprehend requirements and increase reliability.

14.) What exactly is a “Scrum of Scrums”?

It’s a phrase for scaled agile solutions that allow numerous scrum teams to collaborate and control each other. It works best in instances where teams are working together on complex projects.
It’s also used to ensure that the necessary levels of transparency, collaboration, adaptation, and adoption are met, as well as that the goods are deployed and delivered.

15.) What is User-Story Mapping, and how does it work?

User story mapping represents and organizes user stories to aid in system knowledge, backlog management, release planning, and customer value creation.
On the horizontal axis, they arrange user tales according to their priority. They are depicted on the vertical axis based on increasing levels of sophistication.

16.) In a Sprint Retrospective, what happens?

After the sprint review, the sprint retrospective takes place. Past mistakes, potential challenges, and new approaches to dealing with them will all be reviewed in this discussion. This information is used in the sprint planning process.

17.) In Scrum, what is Empirical Process Control?

  • Work that is based on facts, experiences, data, observations, and experimentation is referred to as empiricism. It is established and implemented in Scrum to ensure that project progress and interpretation are based on facts.
  • Transparency, observation, and adaptation are key components.
  • To attain the agility required by the organization, the team’s thinking, as well as a shift in thought process and culture, are required.

18.) What are some of the disadvantages of using Scrum?

  • Scrum necessitates the presence of personnel with prior experience.
  • Teams must work together and be dedicated to achieving goals.
  • A scrum master with insufficient experience can lead to the project’s failure.
  • Tasks must be well stated, or the project will be riddled with inaccuracies.
  • It is better suited to smaller projects and more difficult to expand to larger, more complex ones.

19.) What are the essential characteristics of a Scrum Master?

  • Scrum and Agile ideas are well-understood.
  • Organizational talents that have been fine-tuned
  • To be able to coach and teach the team to follow Scrum methods, you must be familiar with the technology utilized by the team.
  • Having the ability to deal with and settle issues promptly
  • To lead as a servant

20.) How can a Scrum Team deal with internal strife?

  • The root source of the problem must be recognized and addressed.
  • It is necessary to prove complete ownership.
  • Make an effort to resolve the conflict.
  • Emphasize priority areas that are complementary to the project. A common understanding must be formed to guide the team. Continuous monitoring and total visibility must be provided.

21.) What is the definition of a user story?

  • A user narrative is a tool for agile software development and project management that offers teams short, natural language explanations of one or more project aspects written from the end perspective. user’s
  • The user story does not go into great depth, instead of focusing on how specific forms of work will benefit the end-user.In this situation, the end-user could be an external component or a customer or colleague within the firm.
  • They are also the foundation for agile frameworks such as epics and other projects.
  • With the help of epics and initiatives, they ensure that the teams work towards the organization’s goals.
  • After conversations with the team, the requirements to make a user story a reality are added.
  • Post-it notes, index cards, or project management software are used to keep track of them.

22.) What’s the difference between user stories, epics, and tasks?

User Stories: They give the team straightforward explanations of the business’s requirements from the point of view of the end-user.
Epics are a collection of interconnected user stories. They’re usually big and complicated.
Tasks are used to further break down user stories. They are the smallest unit used to track work in Scrum. A task is normally completed by a single person or a two-person team.

23.) What is the definition of a sprint?

The term “sprint” is used in Scrum to describe a time-boxed iteration.
During a sprint, a specific product module or feature is developed.
A sprint might last anywhere from a week to two weeks.

24.) What are a Product Owner’s Responsibilities?

  • Defines the project’s vision.
  • Creates relevant user stories based on the customer’s demands.
  • Assesses the progress of the project.
  • Serves as a point of contact for all product-related inquiries.

25.) What is the difference between a burnup and a burndown chart?

A burnup chart is a tool for tracking completed work and representing the overall amount of work that has to be done for a sprint/project.
A burndown graphic shows how quickly user stories are completed. It compares the total effort to the quantity of work completed in each iteration.

26.) What are some of the dangers of Scrum? What is the procedure for dealing with them?

The following are some examples of Scrum risks:

  • Budget: The danger of going over budget.
  • Individuals (group): Team members must have the necessary skills and abilities.
  • Sprint (length and deliverables): Going beyond the time limit, expanding the scope of work
  • User stories and epics are examples of products. User stories and epics that aren’t well-defined
  • Possessing the necessary knowledge and capabilities
  • Identifying, assessing, analyzing, developing, and implementing risk responses, as well as monitoring and managing them, are all part of risk management. These are carried out on a continuous basis from the beginning to the end of the project. It is critical to recognize that the risk’s impact is determined by the risk’s proximity to its actual occurrence.

27.) What methods does a Scrum Master use to keep track of Sprint progress?

  • Scrum meetings are held daily
  • Scrum retrospectives
  • Sprint planning
  • Escaped defects
  • Defect density
  • Sprint burndown
  • Team velocity

28.) What is the best way to cope with Score Creep?

Score creep is when a change is made without assessing its influence on scope, time, cost, and other factors.

Here’s what you need to do to deal with it:

  • On a daily basis, there is a close eye on the job that is being done.
  • Understanding and articulating the vision to the team, as well as ensuring that everyone is on the same page.
  • Capturing and reviewing project requirements on a regular basis (against what is delivered) to remind the team and the client of the signed-off needs.
  • Assuring that any modifications made go via change control and are implemented based on change request approval.
  • Gold plating should be avoided.

29.) What is the difference between MVP and MMP?

  • The concept of a minimum viable product (MVP) is a Lean Startup concept that emphasises the importance of learning while developing a product. This enables one to test and understand the concept by exposing target consumers and users to the initial version. To accomplish this, one must first gather all pertinent data and then learn from it. The MVP concept is to create a product, provide consumers access to it, and observe how the product is used, perceived, and understood. This will also give you a better idea of what the needs of your clients or users are.
  • The MMP (Minimal Marketable Product) refers to the product’s description, which will include a small number of characteristics that fulfil the users’ needs. The MMP would also assist the company in reducing time to market.

30.) What exactly is DoD stand for?

The set of deliverables known as the Definition of Done (DoD) contains written codes, comments on coding, unit tests, integration testing, design documents, release notes, and so on. This provides project development with quantifiable and demonstrable benefits. The Department of Defense is quite beneficial to scrum when it comes to identifying deliverables that will assist the project reach its goal.
It assists with:

  • Identifying the steps necessary to complete the iteration
  • The use of appropriate technologies, such as burndown, to improve the efficiency of the process
  • Providing timely input at all stages of the project’s life cycle
  • Assuring that the product backlog items are properly walked through and understood.
  • The establishment of a checklist for the backlog items in the product
  • Assuring that the Department of Defense is defined in such a way that it is task-oriented
Professional Scrum with User Experience Practice Tests
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